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                                                             Hot Air Balloon Project 1:
                                                              
Hot Air Ballon Redux           
                                                  Developed by Dr. Veronica Burrows and Dr. Barry McNeill,
                                                                                                                         
 

Instructions to Students

 
1.

Balloon-a-thon Rules/Design Constraints

The following rules include a number of constraints and define the single “measure of goodness” that will be used to determine the balloon’s performance:

  1. You must construct your balloon using only those items found in the Cost Model.  If you wish to use some other material, you must document the unit cost and obtain written permission to use the new material.  The material will be added to the Cost Model, and other teams will be permitted to use the material as well (i.e., no secret materials).
  2. You will be able to “charge” your balloon for up to five minutes with very hot air.  You will have a chance to examine the hot air source in a future class.  You may not use any source of thermal, potential, chemical, or mechanical energy other than the (ground-based) hot air supply that I provide.  You may use auxiliary air-moving gear (such as a hair dryer with no heat) to inflate your balloon before using the hot air supply, but the thermal energy must all come from the common hot air source.
  3. Your balloon must stay aloft at least 12 seconds after launch. (See item 8 for a definition of time aloft.)
  4. Your balloon must carry at least 5 payload units. (See item 8 for a definition of payload units.)
  5. As demonstrated (while in free flight), your balloon (including all attached items) must fit completely inside a cube 2 meters on a side.
  6. The cost of your balloon must be less than $20, considering all materials purchased new.  Even if you actually construct your balloon from found or donated materials, you must cost them as if they were new.  The cost includes all items used as a structural part of the device, all item used to hold the device together (e.g., screws, paper clips, glue, staples, etc.), any parts or material used to make the device function (e.g., launching platform, payload basket, hot-air charging tube, etc.)  Non-functional decorations such as pencil, paint, marker, decals, stamps, etc., do not need to be included in the cost, so feel free to be creative here!
  7. The design and operation of your balloon must be reasonably safe.
  8. The Balloon-a-thon winner will be the team that, after first meeting all of constraints 1 through 7, maximizes the performance metric (measure of goodness):

Performance Metric = time aloft * payload * model accuracy

 Where:

time aloft = the number of seconds after launch that the balloon remains in the air not touching anything attached to or touching the ground

payload = the number of peppermint Life Savers® carried (provided by the Instructor)

model accuracy = min

 

9.      The consequences of the team’s balloon performance are as follows:

    1. The winning team will earn an automatic “Wow” for item 9 on the project checklists (p2.1 and p2.2).
    2. Teams that do not meet the minimum competition requirements (items 1 through 7 listed above) will receive a “Weak” for item 9 on the project checklists.
2.

Project Tasks

The following tasks are not necessarily in chronological order.  (Some of these will be started in class.)

·        Design, build, and demonstrate a hot air balloon that satisfies the constraints defined in the competition rules.

·        Document your design process and present the documentation in a team Design Notebook (See Design Notebook Description and Design Notebook Format Checklist).  The Notebook will be the primary source of evidence used to assess the team’s design mastery level.

·        Complete the Modeling Assignment, which requires the team to develop a set of models that predict the performance (i.e., time aloft) of their balloon.

·        Modify the course Cost Model to include only those materials used in your team’s design.

·        Participate (all team members) in the Balloon-a-thon competition.

·        Prepare a brief progress report.  The purpose of the report is to convince the instructor that the team worked effectively as it moved forward and completed the project, and that the team is aware of what it has learned about the design process and the skills, tools and techniques needed to carry out the process.  This report will allow your team to summarize its efforts, i.e., give an overview of what has been accomplished and to discuss the overall learning that has taken place as you worked in the project.  This report serves as the post-assignment reflection for Project 2.  The report will consist of descriptive text written in complete sentences and paragraphs, with figure, tables, graphs, and completed templates used to support the text.  While technically you should not be able to refer to tables, figures, and work within the Notebook,[1] such references in the progress report will be permitted.  Refer to Progress Review Checklist 1 (P2.1) and Progress Review Checklist (P2.2).

·        Complete two Team Self Assessments.  (The second one must contain explicit reference to progress since the first Team Self Assessment.)

·        Complete the Team Code of Conduct (Team Norms and Communication)—this will be started in class.

·        Complete a Competency Analysis of your work.  You will review your work in the Design Notebook and select three examples of work that demonstrate the highest level of learning achieved by the team.  For each example you are to:

1.      State the competencies for which the work demonstrates mastery. (See the Competency Matrix for a list of possible competencies—this will be discussed in class.);

2.      Complete the Work Assessment Table to justify the claimed level of learning mastery (this will also be discussed in class).

3.

Project Deliverables

  • Final balloon design and demonstration

  • Design Notebook (which includes other project-related assignments such as the revised Cost Model, the Team Self-Assessments, and the Team Code of Conduct).

  • Progress Reports

                                     Instruction to Students Handouts

©2002, Veronica Burrows and Barry McNeill                                                                                    

These materials may be duplicated for educational purposes if properly credited.

 

 

 

 

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