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You have to tell the students
what you’re doing and why you’re doing it. If you don’t,
then they jump to one of two assumptions. Either they assume
you’re playing some kind of game with them—and engineering
students in particular don’t like that. Or they assume you
are running some sort of research study with them as the
guinea pigs, and they’re not too thrilled about that either.
So at the beginning of class, I always tell them, “Here’s
what we’re going to be doing. We’re going to be doing team
activities in class, problem solving and so forth, and
you’re going to be doing most of your homework in teams, and
this isn’t a game or a research study. I don’t need to do a
research study on it, because it has been done and here is
what the research shows.” I don’t give them a whole seminar
in cooperative learning, but I talk enough about the proof
and benefits of it to them to make it clear that I’m not
doing this for my own good. I’m doing it because there is
something in it for them, and a lot of them may not like
it—a lot of them don’t like it—but as long as they think
that I have some purpose with them in mind, they’re willing
to sit still for it, long enough to see the benefit for
themselves.
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